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Posts tagged with “Rules”

The In Thing To Do

Wednesday, 25 January, 2012

Okay, so everyone on the internet is doing it, why not me. Time for me to do my D&D Next article. First, let me say, that this will be my one and only D&D Next article until we get much closer to the release…the release that does not have a date at this time. It [...]

Homebrew: Dragon Spirit Pact Hexblade

Monday, 22 August, 2011

Dragon Spirit Pact is a reflavoring of the Infernal Pact for the Hexblade Warlock. This generally involves changing the power names and flavor text, but I made some slight mechanical changes to try and fit the flavor better. Since I’m attempting to emulate a metallic Spirit Wyrm (see below the cut), I generally changed powers [...]

Dazed and Confused

Tuesday, 14 June, 2011

It has been a while since I’ve been able to play any D&D, but that hasn’t stopped me from thinking about it every day. Something that I’ve made a stink about in the past and which still tweaks my nerves is the subject of the conditions labeled “Dazed” and “Stunned.” I think I may have [...]

Opportunity Actions: Races of Athas – Gnomes Revisited

Monday, 2 May, 2011

Here I am, once again diving into a series. I want to go back to my Races of Athas series, and clean things up a bit. I’ve had some time to think about a few of these, and I think I can improve on what I’ve written. I hope you see these as improvements, too. [...]

Speeding up D&D 4E

Tuesday, 1 February, 2011

Much digital ink has been spilled on the topic of speeding up combat in Dungeons & Dragons 4th Edition. I think at this point we can all at least agree that combat can grow a bit sluggish at times. The interesting thing is, and it’s something that some people have touched upon at various points in the 4E lifecycle already, that there seems to be a paradigm shift away from the simple “4E is slow because of combat”, and I think that’s a very good thing.

The “new” (and it’s not new, just only discussed by a select few in the past) idea is that the problem lies more in adventure design than combat sluggishness. @glimmthegnome on Twitter planted the seed of this idea for me a couple of weeks ago, @gamefiend pushed it along, and @neogrognard put it into words in his Save My Game column on the Wizards website last week.

Lost Skills: Perform

Wednesday, 26 January, 2011

I’m an old dog: it’s hard to teach me new tricks. For example, take a recent 4e character I made. Lute playing is a huge part of my character concept, and I instinctively wanted to quantify his lute-playing expertise as a stat. But it turns out there’s no spot on the character sheet for musical [...]

Aspects of GMing: DFRPG vs D&D

Thursday, 6 January, 2011

As many of you know, I am a huge D&D fan. I have played for many years and I love the game. Since I recently started GMing a Dresden Files RPG game, I have been reflecting on the differences in running these two games. As such, I thought it may be appropriate to discuss some [...]