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Posts tagged with “Player Advice”

When a GM loves an NPC

Monday, 1 October, 2012

Few things are more dreaded when it comes to tabletop RPGs than when a GM pulls out a pet NPC. Such NPCs are cool, awesome, and probably destined to take over a campaign because the GM loves them so much. Such foul creatures are usually frustrating to deal with because as a player you then […]

The Case For Maps And Minis

Monday, 17 September, 2012

I’m not sure when the serious backlash against using maps and miniatures in your game began. I suspect that it found root first when 3rd Edition D&D made tactical, grid-based combat into the norm rather than the exception, then the dislike of maps and minis blossomed into full flower with 4th Edition D&D where it […]

Getting The Party Started

Tuesday, 17 January, 2012

As a GM, there are few things I hate more upon starting a new game than the mess that inevitably arises from getting a load of PCs, who may not have anything at all to do with one another, into a vague semblance of a coherent group. Most of the time, it just feels like […]

“Why” and How It Can Improve Your Game

Monday, 19 December, 2011

Willful suspension of disbelief is a concept that comes up a lot when talking about fiction. For those of you unfamiliar with it, it’s the idea that you sometimes have to stop your mind from saying “That’s ridiculous”, “That could never happen”, or “That is totally not real” in order to enjoy something. It boils […]

More To Stealth Than Silence or Shadows

Monday, 17 October, 2011

Whether you’re playing an epic high fantasy game, a gritty cyberpunk campaign, or a spooky horror game, chances are that characters are going to have to move around at some point or another with a great deal of stealth. They may have to sneak into a place, sneak around while in a place, sneak out, […]

Being A Better Player

Wednesday, 24 August, 2011

There are scads of blogs, forum posts, podcasts, and other things that are devoted to being a better GM for your game. This very site is no different and that’s okay because organizing and running a game can be difficult and people need all the help that they can get. However, you rarely see anything […]

Opportunity Actions: Take Your Ball. Go Home.

Friday, 19 August, 2011

*WARNING! This post is at a high risk of becoming a rant. Hide the children.* I have been looking for a game lately. With a lack of good local games that I can readily jump into, I have turned to the internet. I have recently experienced a very disturbing thing that I would like to […]