As a GM, there are few things I hate more upon starting a new game than the mess that inevitably arises from getting a load of PCs, who may not have anything at all to do with one another, into a vague semblance of a coherent group. Most of the time, it just feels like [...]
Willful suspension of disbelief is a concept that comes up a lot when talking about fiction. For those of you unfamiliar with it, it’s the idea that you sometimes have to stop your mind from saying “That’s ridiculous”, “That could never happen”, or “That is totally not real” in order to enjoy something. It boils [...]
Whether you’re playing an epic high fantasy game, a gritty cyberpunk campaign, or a spooky horror game, chances are that characters are going to have to move around at some point or another with a great deal of stealth. They may have to sneak into a place, sneak around while in a place, sneak out, [...]
There are scads of blogs, forum posts, podcasts, and other things that are devoted to being a better GM for your game. This very site is no different and that’s okay because organizing and running a game can be difficult and people need all the help that they can get. However, you rarely see anything [...]
*WARNING! This post is at a high risk of becoming a rant. Hide the children.* I have been looking for a game lately. With a lack of good local games that I can readily jump into, I have turned to the internet. I have recently experienced a very disturbing thing that I would like to [...]
The background bonuses introduced in the PHB2 are one of the best things about what is arguably one of the best D&D4e books. I have always endorsed the idea that players should get some kind of reward, even if only a small one for having a character background. Even if a player doesn’t expand or [...]
Here I am, once again diving into a series. I want to go back to my Races of Athas series, and clean things up a bit. I’ve had some time to think about a few of these, and I think I can improve on what I’ve written. I hope you see these as improvements, too. [...]