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Posts tagged with “NPCs”

When a GM loves an NPC

Monday, 1 October, 2012

Few things are more dreaded when it comes to tabletop RPGs than when a GM pulls out a pet NPC. Such NPCs are cool, awesome, and probably destined to take over a campaign because the GM loves them so much. Such foul creatures are usually frustrating to deal with because as a player you then […]

Welcome Me to the Sandbox

Sunday, 4 March, 2012

I’m not usually a sandbox-style DM, but darn it, I am now.   I wouldn’t call what I do railroading, either, so much as tailored storytelling. Railroading implies that I have a story, it’s my story, you’re going to experience it, and then it will conclude with either your success or your failure.   This […]

Death Is Only The Beginning

Tuesday, 3 January, 2012

Death is the threat that hangs over every character, PC and NPC alike, at the table. For the longest time, death was the ultimate punishment. The consequence that couldn’t be topped. The fate that every character faced and every player hoped to help them avoid. The fear of death is a natural one because in […]

The Recycle Bin – Angel Beats and Speaking Well As The Dead

Wednesday, 14 September, 2011

So it’s been a while. I would like to say I’ve been deep in a secluded underground vault, surrounded by nothing but my beloved Pez dispensers, exposing myself to as much media as I could to transmutate into Recycle Bin posts for you all.  But there was this issue with my brother, a suit of […]

The Recycle Bin – Essentials: Shell Creatures

Thursday, 22 July, 2010

Last time I gave a bunch of rules for Shell Creatures, which had a bunch of mechanics to mirror the Stagger system of Final Fantasy 13. It was a bit complicated, which in my defense was because I was trying to mimic something from a Final Fantasy game. A few comments and a playtest or […]

The Recycle Bin – Shell Creatures

Saturday, 10 July, 2010

I’m not a very original person.  Creative, possibly, but not original.  I took to heart what my 12th grade English teacher Virginia Olga Wortinski told me all those years ago, “Little ones, there are no new ideas.  Everything’s already been thought of by people smarter and better than you.”   Vow, as she asked we called […]

The Value of a One-Shot

Thursday, 13 May, 2010

Okay, I’ll admit it… I don’t like running one-shot adventures.  I usually find it cumbersome, slow, and generally boring.  One of the reasons I love DMing so much is that my players and I get to weave a story that includes elements in which everyone is invested.  A one-shot pretty much always precludes that, reducing […]