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Posts tagged with “Homebrew Setting”

Opportunity Actions: Take Your Ball. Go Home.

Friday, 19 August, 2011

*WARNING! This post is at a high risk of becoming a rant. Hide the children.* I have been looking for a game lately. With a lack of good local games that I can readily jump into, I have turned to the internet. I have recently experienced a very disturbing thing that I would like to [...]

The Recycle Bin: Aberrant Nature and My Little Pony: Friendship Is Magic

Friday, 8 April, 2011

Warning: This post will have spoilers about the larger My Little Pony: Friendship Is Magic canon. Part 2 of My Little Pony Week here at RPGMusings is about horror. Well, maybe not specific instances of horror, like the film Event Horizon or Thief’s Return to the Cathedral level, or specific fears of PCs to let [...]

Opportunity Actions: Dwarves of Shallowgorge – Campaign Builder

Monday, 10 January, 2011

Deciding that it’s never too soon to turn a compelling story into a game, I’m moving forward with a campaign model involving miners trapped in a collapse. I’m going to walk through my process, detailing elements that inspire me. My next post about this will be an actual campaign outline going from start to finish.

Opportunity Actions: Hybridizing Gameplay

Sunday, 29 August, 2010

It’s tough. People’s schedules just don’t always line up the way we’d like them to. People move. People get married, have kids, and other things that make getting together less and less possible. So, what do you do? Many groups call it quits after they find they can’t get together once every week, month, or [...]

Opportunity Actions: Multi-Focus Campaigns

Thursday, 29 July, 2010

Ok, while my Tarrasque encounter is simmering down to a delicious little event, I’d like to talk about something I’ve long held a fascination for: the multi-focus campaign. If you listen to the latest Dungeon Master Guys podcast, Dave ”The Game” does a pretty good segment that hits some of the basics of the multi-focus campaign. We’ve [...]

Opportunity Actions: Campaign Workshop – Betrayal

Tuesday, 22 June, 2010

Benedict Arnold, Notorious Traitor One of the keys to running a good campaign is keeping the players invested. A fantastic way to do this is to make character backgrounds integral to the major plot of the campaign. A lot of this can be done in character creation.

Opportunity Actions: D&D Tutorial, or How To Manage Theft

Wednesday, 16 June, 2010

It commonly comes up:  I need something here.  A name, a plot hook, a background event that ties my character in to the campaign.  Many of us like the idea of taking the time to write a deep story, with complex characters, and compelling plot twists.  Some of us don’t have that kind of time. [...]