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Posts tagged with “Homebrew Campaign”

3 Ways To Make The End Of The Arc Awesome

Sunday, 6 March, 2011

On Friday night my face-to-face 4e D&D group met for the final session of the current campaign arc. This session is the culmination of 9 months of play for this small group and after this we are adding two new players (one brand new to D&D and one new to 4e). The group is in [...]

Opportunity Actions: Dwarves of Shallowgorge – Campaign Builder

Monday, 10 January, 2011

Deciding that it’s never too soon to turn a compelling story into a game, I’m moving forward with a campaign model involving miners trapped in a collapse. I’m going to walk through my process, detailing elements that inspire me. My next post about this will be an actual campaign outline going from start to finish.

Never Let Them Win!

Friday, 29 October, 2010

- Even if we set aside the question of whether or not a player can actually win D&D, the title of this post makes a strong statement.  Today’s post is about the perils of invoking a railroad in order to tell a story you want the players to experience, and then letting the players win [...]

Opportunity Actions: Hybridizing Gameplay

Sunday, 29 August, 2010

It’s tough. People’s schedules just don’t always line up the way we’d like them to. People move. People get married, have kids, and other things that make getting together less and less possible. So, what do you do? Many groups call it quits after they find they can’t get together once every week, month, or [...]

Opportunity Actions: Multi-Focus Campaigns

Thursday, 29 July, 2010

Ok, while my Tarrasque encounter is simmering down to a delicious little event, I’d like to talk about something I’ve long held a fascination for: the multi-focus campaign. If you listen to the latest Dungeon Master Guys podcast, Dave ”The Game” does a pretty good segment that hits some of the basics of the multi-focus campaign. We’ve [...]

Opportunity Actions: Tarrasque Workshop #3 – Campaign Design

Tuesday, 20 July, 2010

  ***WARNING!!! Long post ahead, but worth the read*** Ok, now that our Tarrasque is the right size, and it’s got itself a few new faces, let’s let this monster tell a story.I find one of the biggest problems with the Tarrasque is that it’s not a drop-in monster. It is a centerpiece for a [...]

Running a Story-Driven 4e D&D Game

Sunday, 18 July, 2010

I was doing my normal weekend reading of blogs and noticed that @theweem had posted a response to the 2nd episode of the 4 Geeks 4e podcast (on which I am a host, plug, plug).  In the podcast, the hosts answer the question, “Why do we play 4th edition D&D?“  Weem responded to the question [...]