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Posts tagged with “gaming”

10 Magic Formulations For Your D&D Game

Tuesday, 9 December, 2014

In the spirit of lists of cool stuff for your game, I present to you 10 formulations your village herbologist or alchemist may be able to brew up for your D&D game. I really like it when a potion or concoction has a name other than “potion of speed” or “potion of healing” and so […]

To Rest Or Not To Rest?

Sunday, 7 September, 2014

Right now my players are in a conundrum. They can’t decide whether to take a long rest, a short rest, or no rest at all. Here is the Situation The party is on a mission to kill the leader of a local goblin tribe which has been causing problems for the local village. The goblin […]

Thoughts On Dead Games

Thursday, 1 August, 2013

Eventually, when talking about the life cycle of games, the idea of “dead” games comes up and what being dead means for a game. Dead, in this context, generally means one of two things. The first is that it’s completely lost to the world except in second-hand markets. The game is out of print, the […]

The Eleven Pillars, Part IV: Cinereal Marsh and the Bog Frill

Monday, 22 July, 2013

This is the fourth post in my series exploring the creation of my new campaign setting, The Eleven Pillars. The first post answers some important questions about the setting, while the second post provided a map and some general terrain notes. Post 3 looked at a specific terrain/region of the Lowerlands and described the dominant […]

Opportunity Action: American Disasters (Fiasco) Reviewed

Wednesday, 2 January, 2013

Well, they’ve done it again. The fine folks over at Bully Pulpit Games have put pen to paper again, and the result is an absolute Disaster. Or Trainwreck. Either way, it’s another Fiasco.  This time the boys (and gals, let’s not be too presumptuous) have cooked up a book that takes what is a fantastic […]

Thoughts On Building A Homebrew Setting

Monday, 19 November, 2012

Arguably, the most fun I have when I’m running a game is world building. I love it. I get to let my creativity flow and throw all the fun ideas I have into one pot where it can melt together into something I can share with other people by way of my campaign. It’s just […]

When a GM loves an NPC

Monday, 1 October, 2012

Few things are more dreaded when it comes to tabletop RPGs than when a GM pulls out a pet NPC. Such NPCs are cool, awesome, and probably destined to take over a campaign because the GM loves them so much. Such foul creatures are usually frustrating to deal with because as a player you then […]