DM Tips v.1

I’m still working diligently on a couple of projects that aren’t quite ready for release just yet… but I haven’t posted in a while, so I thought I would drop a quick post with some of the DM tips and thoughts I tweeted in the past three years. This isn’t an exhaustive list or tip […]

Why I don’t fudge rolls or change stats on the fly

There are a couple of different conversations happening in a couple of the RPG groups I frequent. The two questions asked are both hot button topics among GMs – Do you fudge dice rolls? and Do you change monster stats on the fly? Here is my response and my reasoning, along with a recent example. Generally speaking […]

The Three Sages – Prepping and Providing Information to the PCs

What can the Sage tell you? At the table, seeking out information can be simple or complex. Do you let the players make a skill roll and then just give them the information? Sometimes that is the most expedient way to move the game along and, especially if you are running a one-shot adventure, is […]

Meta-Gaming the Skill Check

One relatively common question from new DMs/GMs goes something like this: “How often should players be rolling a perception check?” or, put another way, “How many times do you allow PCs to search for something?” or, put yet another way, “If one player rolls low on their perception check, should you allow every other player to roll perception […]