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Posts tagged with “DMing Advice”

Why I don’t fudge rolls or change stats on the fly

Sunday, 17 September, 2017

There are a couple of different conversations happening in a couple of the RPG groups I frequent. The two questions asked are both hot button topics among GMs – Do you fudge dice rolls? and Do you change monster stats on the fly? Here is my response and my reasoning, along with a recent example. Generally speaking […]

The Three Sages – Prepping and Providing Information to the PCs

Tuesday, 28 July, 2015

What can the Sage tell you? At the table, seeking out information can be simple or complex. Do you let the players make a skill roll and then just give them the information? Sometimes that is the most expedient way to move the game along and, especially if you are running a one-shot adventure, is […]

Meta-Gaming the Skill Check

Friday, 9 January, 2015

One relatively common question from new DMs/GMs goes something like this: “How often should players be rolling a perception check?” or, put another way, “How many times do you allow PCs to search for something?” or, put yet another way, “If one player rolls low on their perception check, should you allow every other player to roll perception […]

To Rest Or Not To Rest?

Sunday, 7 September, 2014

Right now my players are in a conundrum. They can’t decide whether to take a long rest, a short rest, or no rest at all. Here is the Situation The party is on a mission to kill the leader of a local goblin tribe which has been causing problems for the local village. The goblin […]

On Fudging Die Rolls and Meaningful Choices

Sunday, 13 July, 2014

Just a quick few words on fudging dice and stats in RPGs. This topic will probably come up more and more with the release of 5e D&D because the system is pretty loose and we won’t see a Monster Manual or DMG for a few months… A PC died in my 2e D&D session a […]

Magic Items with Character

Saturday, 28 June, 2014

I’ve been doing a lot of prep for my D&D games lately and I have also been spending a bit of time over on the Troll Lord Games forums, talking about Castles & Crusades. One of the conversations revolved around magic items, so I have been thinking about magic items a great deal for the […]

The Allure of the Mega-Dungeon

Sunday, 8 June, 2014

I recently finished reading the latest D&D adventure, Dead in Thay, so that I could do a review of it on the Tome Show Podcast (look for the review to be posted there in the next couple of weeks) and it triggered in me a desire to, once again, re-visit the “zone” theory of dungeon […]