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Posts tagged with “Adventure Building”

The Eleven Pillars, Part IV: Cinereal Marsh and the Bog Frill

Monday, 22 July, 2013

This is the fourth post in my series exploring the creation of my new campaign setting, The Eleven Pillars. The first post answers some important questions about the setting, while the second post provided a map and some general terrain notes. Post 3 looked at a specific terrain/region of the Lowerlands and described the dominant […]

Planning the Start of a New Campaign – My Process

Tuesday, 21 August, 2012

I was having a conversation about campaign planning with a friend the other day. Soon afterward the GM Question of the Day on RPGGeek addressed the topic of adventure planning. While I was reading some old notes I came across some adventure planning tidbits. I took this all as a sign that I need to discuss […]

Make Like A Gaming Pirate: Sports

Wednesday, 20 June, 2012

Sports are not something you often see in your tabletop gaming. Society, possibly as far back as there has been a society, has had some sort of sport for entertainment. Wrestling, boar hunting, gladiatorial combat, baseball, horse racing, tag, and on and on. Yet despite the prominence of sports in cultures, especially our current society, […]

Make Like A Gaming Pirate Part 1: Introduction & The Legend of Zelda

Monday, 13 February, 2012

Every day, we’re surrounded with a huge amount of media. TV, books, music, movies, comics, video games, and everything that the internet can throw at you in a barrage of stories, characters, plots, events, and situations. Subconsciously, I think many of us take these things that we encounter in our regular lives and incorporate them […]

Getting The Party Started

Tuesday, 17 January, 2012

As a GM, there are few things I hate more upon starting a new game than the mess that inevitably arises from getting a load of PCs, who may not have anything at all to do with one another, into a vague semblance of a coherent group. Most of the time, it just feels like […]

Death Is Only The Beginning

Tuesday, 3 January, 2012

Death is the threat that hangs over every character, PC and NPC alike, at the table. For the longest time, death was the ultimate punishment. The consequence that couldn’t be topped. The fate that every character faced and every player hoped to help them avoid. The fear of death is a natural one because in […]

“Why” and How It Can Improve Your Game

Monday, 19 December, 2011

Willful suspension of disbelief is a concept that comes up a lot when talking about fiction. For those of you unfamiliar with it, it’s the idea that you sometimes have to stop your mind from saying “That’s ridiculous”, “That could never happen”, or “That is totally not real” in order to enjoy something. It boils […]