RPG MUSINGS Play The Game You Want To Play

10 Magic Formulations For Your D&D Game

Tuesday, 9 December, 2014

In the spirit of lists of cool stuff for your game, I present to you 10 formulations your village herbologist or alchemist may be able to brew up for your D&D game. I really like it when a potion or concoction has a name other than “potion of speed” or “potion of healing” and so […]

12 Weird Things To Add To Your D&D Game

Saturday, 6 December, 2014

While I was out today I heard the song “12 Days of Christmas” and I thought it might be nice to make a list of 12 things that could be added to your fantasy RPG game this season: 1) Flowing Water: A river in which the water is bright purple. It has no arcane signature. […]

To Rest Or Not To Rest?

Sunday, 7 September, 2014

Right now my players are in a conundrum. They can’t decide whether to take a long rest, a short rest, or no rest at all. Here is the Situation The party is on a mission to kill the leader of a local goblin tribe which has been causing problems for the local village. The goblin […]

On Fudging Die Rolls and Meaningful Choices

Sunday, 13 July, 2014

Just a quick few words on fudging dice and stats in RPGs. This topic will probably come up more and more with the release of 5e D&D because the system is pretty loose and we won’t see a Monster Manual or DMG for a few months… A PC died in my 2e D&D session a […]

Initial Thoughts on the D&D 5e Basic PDF

Monday, 7 July, 2014

I have been running the D&D 5e playtest for about a year and a half. I have lots of thoughts, but I am keeping them mostly to the contents of the just released basic pdf (noted on the cover as version 0.1). Sorry for the wall of text, but the product has no art, so […]

Magic Items with Character

Saturday, 28 June, 2014

I’ve been doing a lot of prep for my D&D games lately and I have also been spending a bit of time over on the Troll Lord Games forums, talking about Castles & Crusades. One of the conversations revolved around magic items, so I have been thinking about magic items a great deal for the […]

The Allure of the Mega-Dungeon

Sunday, 8 June, 2014

I recently finished reading the latest D&D adventure, Dead in Thay, so that I could do a review of it on the Tome Show Podcast (look for the review to be posted there in the next couple of weeks) and it triggered in me a desire to, once again, re-visit the “zone” theory of dungeon […]