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	<title>RPG MUSINGS</title>
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	<description>Play The Game You Want To Play</description>
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		<title>RetroReview: X2 &#8211; Castle Amber (Chateau d&#8217;Amberville)</title>
		<link>http://www.rpgmusings.com/2012/05/retroreview-x2-castle-amber-chateau-damberville/</link>
		<comments>http://www.rpgmusings.com/2012/05/retroreview-x2-castle-amber-chateau-damberville/#comments</comments>
		<pubDate>Sun, 06 May 2012 21:37:35 +0000</pubDate>
		<dc:creator>DM Samuel</dc:creator>
				<category><![CDATA[Legacy D&D]]></category>
		<category><![CDATA[RetroReview]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[D&D]]></category>
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		<guid isPermaLink="false">http://www.rpgmusings.com/?p=2723</guid>
		<description><![CDATA[X2 Castle Amber (Chateau d&#8217;Amberville) X2: Castle Amber was written by Tom Moldvay and published by TSR in 1981. It is a 32 page module for use with the Basic Dungeons and Dragons Expert Rules Blue Box (set 2). As its code designation (X2) implies, it is the second module in the series designed for [...]]]></description>
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		<slash:comments>5</slash:comments>
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		<title>RetroReview: X1 &#8211; The Isle of Dread</title>
		<link>http://www.rpgmusings.com/2012/04/retroreview-x1-the-isle-of-dread/</link>
		<comments>http://www.rpgmusings.com/2012/04/retroreview-x1-the-isle-of-dread/#comments</comments>
		<pubDate>Sun, 29 Apr 2012 16:42:24 +0000</pubDate>
		<dc:creator>DM Samuel</dc:creator>
				<category><![CDATA[Legacy D&D]]></category>
		<category><![CDATA[RetroReview]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[RPGs]]></category>
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		<guid isPermaLink="false">http://www.rpgmusings.com/?p=2714</guid>
		<description><![CDATA[All of this talk of DnDNext incorporating elements from older editions has me looking at the older pieces of my collection. I have several products written for older editions that are deserving of a review and that is what I will present in this series. Behold the first entry in the RetroReview series: The Isle [...]]]></description>
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		<title>Designing The Chosen of Magic</title>
		<link>http://www.rpgmusings.com/2012/04/designingthechosenofmagic/</link>
		<comments>http://www.rpgmusings.com/2012/04/designingthechosenofmagic/#comments</comments>
		<pubDate>Thu, 26 Apr 2012 01:46:23 +0000</pubDate>
		<dc:creator>Jeff Greiner</dc:creator>
				<category><![CDATA[4e D&D]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Jeff]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[campaign]]></category>
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		<category><![CDATA[feat]]></category>
		<category><![CDATA[forgotten realms]]></category>

		<guid isPermaLink="false">http://www.rpgmusings.com/?p=2708</guid>
		<description><![CDATA[In my campaign we introduced the idea of Weavescars about 20 levels ago. In the 4e Forgotten Realms there are spellscars, which people are generally familiar with has a possible impact of interacting with spellplague. In my campaign I explained active pockets of spellplague as being a constant battle between wild magic an ordered (or [...]]]></description>
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