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Category “Rules”

Ideas for D&DNext

Thursday, 19 January, 2012

(I want to preface this post with a note. This is my (AlioTheFool) wishlist for D&D Next. This is by no means a list of demands, nor does it necessarily reflect the views or desires of anyone else here at RPGMusings.) I’m now looking forward to the next iteration of D&D. The idea that Wizards [...]

Thoughts on the Dungeon World Basic Game

Monday, 29 August, 2011

Before you do anything else, I want you to go read DM Samuel’s post about Apocalypse World, located here. Done? Okay. The reason I do that is because Dungeon World is what happens when D&D and Apocalypse World get together and spawn a new game. The game really has an old school D&D sensibility to [...]

Homebrew: Dragon Spirit Pact Hexblade

Monday, 22 August, 2011

Dragon Spirit Pact is a reflavoring of the Infernal Pact for the Hexblade Warlock. This generally involves changing the power names and flavor text, but I made some slight mechanical changes to try and fit the flavor better. Since I’m attempting to emulate a metallic Spirit Wyrm (see below the cut), I generally changed powers [...]

Review – Worldbreakers: Etherkai, the Nightmare Dragon

Monday, 25 July, 2011

Worldbreakers: Etherkai, the Nightmare Dragon, written by Quinn Murphy of the Ennie nominated At-Will website, is a short 6 page PDF detailing an unusual type of solo encounter intended for your D&D4e game. The first question that I, or anybody, might ask is “What is a Worldbreaker?”.

Dazed and Confused

Tuesday, 14 June, 2011

It has been a while since I’ve been able to play any D&D, but that hasn’t stopped me from thinking about it every day. Something that I’ve made a stink about in the past and which still tweaks my nerves is the subject of the conditions labeled “Dazed” and “Stunned.” I think I may have [...]

A Different Sort of Background Bonus

Monday, 23 May, 2011

The background bonuses introduced in the PHB2 are one of the best things about what is arguably one of the best D&D4e books. I have always endorsed the idea that players should get some kind of reward, even if only a small one for having a character background. Even if a player doesn’t expand or [...]

Lost Skills: Perform

Wednesday, 26 January, 2011

I’m an old dog: it’s hard to teach me new tricks. For example, take a recent 4e character I made. Lute playing is a huge part of my character concept, and I instinctively wanted to quantify his lute-playing expertise as a stat. But it turns out there’s no spot on the character sheet for musical [...]