Death is the threat that hangs over every character, PC and NPC alike, at the table. For the longest time, death was the ultimate punishment. The consequence that couldn’t be topped. The fate that every character faced and every player hoped to help them avoid. The fear of death is a natural one because in [...]
This past Monday was “Blog Like It’s The End Of The World”, a yearly event where people pretend the zombie apocalypse has struck. I participated in it last year (right here at RPGMusings, no less), and have decided to make a tradition of it. This year, I posted both to Twitter and Facebook. I’m including [...]
This past weekend, I ran Encounters at PAX East. I had the time of my life. It felt like DM Boot Camp, and, in a lot of ways, it truly was. I ran one group after another, watching different players create different group dynamics, frequently with the same group of characters. Seeing these different interpretations [...]
It’s hard to find a place online which talks about D&D4e that hasn’t, in recent weeks and months, been talking about the pace of 4e combat and ways to make it faster, faster, and faster still. There’s tons of advice that ranges from the practical to the extensive to the radical extreme. And I’m a [...]
Let’s say that you, as your average tabletop RPG player, go somewhere online. Let’s further suppose that this place you go to is for fans of RPGs, a place they can hang out and chat. Let’s go one step further and suggest that while at this place, you start talking about the character or characters [...]
This post is in large part due to a comment I made on Twitter the other day after my last session. The text of which was the following:
Last night’s #dnd session was the best in *months* but I think I discovered that I don’t really like 4E :sadclownface:
This led to an all-day (and well into the evening) discussion of what my problems with the system are. The resulting conversation showed that it isn’t simply the edition’s system at fault, but partly the fault of my players and self. However, the system is fatiguing me, hence my coining of the “word” 4tigued.
After much anticipation, I got a chance to play in a Red Box scenario engineered by our own DM Samuel, the payoff to RPG Musings’ Red Box Haiku contest. I was one who volunteered to play and be recorded for an actual play podcast of the event. (I’ll post a link when it becomes available.) [...]