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Thoughts On Dead Games

Thursday, 1 August, 2013

Eventually, when talking about the life cycle of games, the idea of “dead” games comes up and what being dead means for a game. Dead, in this context, generally means one of two things. The first is that it’s completely lost to the world except in second-hand markets. The game is out of print, the […]

Random Rolling When Making Characters

Monday, 3 December, 2012

I have, on several occasions, gotten into discussions about randomness in character generation. I have, just as often, gotten into big arguments about the same subject because I feel extremely strongly about it and don’t particularly feel like backing down when confronted. And my feeling on it boils down to “I loathe it with every […]

Thoughts On Building A Homebrew Setting

Monday, 19 November, 2012

Arguably, the most fun I have when I’m running a game is world building. I love it. I get to let my creativity flow and throw all the fun ideas I have into one pot where it can melt together into something I can share with other people by way of my campaign. It’s just […]

Mini-Review: Take On Magic Items

Saturday, 20 October, 2012

Take On Magic Items is a  collection of things for Dungeon World created by Jeremy Friesen of takeonrules.com. It’s $2.50 for a 10 page PDF, though 4 pages are things like the title page and reference URLs for the images used. So ultimately it’s a 6 page PDF with 24 unique items. So, is it […]

When a GM loves an NPC

Monday, 1 October, 2012

Few things are more dreaded when it comes to tabletop RPGs than when a GM pulls out a pet NPC. Such NPCs are cool, awesome, and probably destined to take over a campaign because the GM loves them so much. Such foul creatures are usually frustrating to deal with because as a player you then […]

When Setting and Rules Don’t Mix

Monday, 24 September, 2012

I love RPG settings. I love the worlds that are given to us by writers and designers to play around in. I enjoy the fiction, I like background material, I like feeling like I’m playing in a world that could be real. World building is arguably the most fun for me as a GM and […]

The Case For Maps And Minis

Monday, 17 September, 2012

I’m not sure when the serious backlash against using maps and miniatures in your game began. I suspect that it found root first when 3rd Edition D&D made tactical, grid-based combat into the norm rather than the exception, then the dislike of maps and minis blossomed into full flower with 4th Edition D&D where it […]