Dazed and Confused
It has been a while since I’ve been able to play any D&D, but that hasn’t stopped me from thinking about it every day. Something that I’ve made a stink about in the past and which still tweaks my nerves is the subject of the conditions labeled “Dazed” and “Stunned.” I think I may have come up with some changes that are more fair to players at the table, but still manage to be the hinderances they were meant to be.
I’ve spent the past few weeks thinking about this issue, and I am presenting my proposals to the web-at-large for opinions. I’m sure there will be people who will say that Dazed and Stunned are fine and that they should be left as-is. It’s fine if you feel that way, but I immediately hated Stunned when one of my monsters stunned one of my players, and he spent the rest of the combat skipping his turn with a frown on his face. No person, DM or player, should have to skip their turn. It’s clearly not fun when it happens to someone on Wheel of Fortune. It’s even less fun when you’re playing a casual game with a bunch of friends and no stakes on the line.
That said I’m looking for feedback. I haven’t been able to playtest these variant conditions, so I have no clue if they hit a sweet spot between bringing fun back into the game (on both sides because let’s face it, if you’re a DM who has had his/her solo beholder stunned, you know how it feels to be a meatsack punching bag too) and keeping the value of powers that have conditions. Here are my proposals:
Dazed:
- You grant combat advantage
- You are Slowed (save ends)
- You can’t shift
- You can take a move and either a standard action or a minor action. You cannot take immediate actions or opportunity actions
- You can’t flank an enemy
Confused (replaces Stunned):
- As Dazed; in addition:
- You gain Vulnerable 5 All
- You may not use a minor action
- You may only use basic melee or basic ranged attacks
- You must use your standard action to attack a random target, including allies, within reach, range, or within your current speed. If you are currently wielding a melee weapon, and cannot reach your target, you must move up to your current speed to that target, even if it provokes opportunity attacks
Originally, Dazed only allowed you to take a single action, choosing between a move, standard or minor. There was no change to your Speed. In the proposed change your Speed becomes 2 via Slowed, but you are also allowed to move up to those 2 squares while having the chance to attack. This slowing effect has its own saving throw. Therefore, even if you remove the Dazed condition, you must still contend with being Slowed. The rest of this condition remains unchanged.
Stunned is a depressing condition. When you are stunned you are basically told that you may sit quietly in the corner and do nothing while everyone else plays the game. Dazed isn’t terrible, but Stunned is categorically un-fun. This proposal completely replaces the Stunned condition in the game. Formerly, the power was identical to Dazed (you grant Combat Advantage and you cannot Flank) with the difference being that you couldn’t take any actions at all. With the Confused condition the effects still build on the revamped Dazed condition, but add in a vulnerability to all damage types (because you’re in shock and aren’t going to be able to avoid an attack very well). You are also still able to move (albeit slowly) while also being able to roll dice on your turn. Of course, you never know who you’re going to hit, but at least you get to do something. (I have debated adding in an allowance for using at-will powers in addition to basic attacks. A player would need to decide what attack to perform before randomly choosing a target under this addtion. What do you think?)
I stumbled onto this idea while playing Dragon Age II. During a load screen one of the “tips” spoke about the game’s conditions: Staggered, Disoriented and Brittle. Staggered and Disoriented sound like much more interesting roleplaying conditions than Stunned. The original Dazed condition isn’t too bad, but in order to make a smoother change to Stunned the change to Dazed is necessary. I see this new Dazed proposal as more along the lines of a Staggered feel. The proposed Confused replacing Stunned runs along the same line as Disoriented.
What do you think? Would a change to conditions in 4th Edition make for a more enjoyable experience? Do these changes strike the balance between powerful and fair? Are these proposals something you would consider in your own game? Would you change them before introducing them? Talk back to me in the comments below.
RPGBN
I did something similar:
I changed dazed to either slowed or weakened (Depending on what seemed more appropriate) and grants combat advantage.
I changed stunned to slowed AND weakened AND combat advantage. I feel like taking away immediate/opportunity actions would be fair as well, but possibly too confusing.
I also have forgone dominate. Slyflourish wisely pointed out that “Slide 5 and make an at-will attack” as the effect of a monster power is just as good as dominate and doesn’t take away the player’s action, so I immediately switched to that.
This is all stuff I do behind the DM’s screen so my players are unburdened with my tweaks and I am free to further fine tune or even reverse my changes if i so desire. If I find a way that works, I may propose permanent house rules in future campaigns so the players are similarly less able to disable.