Party Crasher of the 3rd Kind
It’s weird hearing those you communicate with or even game with online hint about what they’re working on. I skipped all of 3.x edition, and the latter half of 2nd, so when I got back into the 4e branded saddle, I had missed out on open licenses, splat books, and 3rd party publishing. For the longest time, in fact, when someone would utter the phrase ‘secret project’ I just assumed it was code for ‘Something in Dungeon or Dragon’, because that was the only way one could get paid for their work, I thought. Alien concepts like self-published books or a Quartered Kobold (not drawn) seem out of place to me.
But for most of you, it isn’t. More and more folks seem to be doing something in the 4e 3rd party space. Some are even arguing that it’s in WotC’s best interest to assist in this untapped area. I seem to be in this weird state where I have no interest in buying 3rd party products, and having to defend why. I’ve rewritten this post 2 or 3 times now, and no matter the edits, I can’t help if I sound like a complete and arrogant jerk. In the end, rather then just say why I don’t have any interest in 3rd party (And 1st party) products, I thought it better to explain what initiatives by both WotC and 3rd party devs would get me to buy.
1) Allow Me To Buy Only The Parts I Want…
A lot of the sandbox modules, like Open Design’s Lost City, claim to have maps, locations, NPCs, artifacts, items, and factions as part of the package. That’s a lot of meat for $20.00 or so. Yet, it’s not in the world my players and I have set up and built. I understand that I could not use everything as is, that I can add in bits of your world into mine. And to be honest, that is how I would use it if I purchased it. The world of my PCs and I isn’t some sanctified absolute that would be corrupted by outside influences. But it seems if I’m going to spend money on your work, and I’m forced to buy everything or nothing, to be a worthwhile purchase I’d have to use a majority of what’s there.
Using Lost City as an example, if there were some way to purchase portions of your product, the portions I wanted or needed, for a fraction of the over all cost, I believe I would be more apt to do so. I can always use more maps, so if I were just able to buy the Lost City maps for 2 or 3 bucks, I’d be more apt to do so. In the past, it made more sense to bundle everything into one large book because of legacy printing costs. In the digital age, when files of a chapter can be mixed and matched, where we have page number only because of wanting to look like the books we used, modular has the potential to be everything the old guard was, and more.
2) …Which Teach Me How To Fish Rather Then Just A Few Fishes…
As hinted, I don’t use ready made campaign worlds, 1st or 3rd party. Half the fun of running a campaign is making up the NPCs, cities, monsters and cultures, reacting to what the players want and where they go. This is doubly true with the crunch as well as the fluff. Once WotC’s Monster Builder came out, I stopped using unmodified 4e monsters. Heck, I bought the MM3 and have not opened it once since purchase. To me, DMing is like cooking, you need to constantly taste and add things to suit to taste. The DMG2′s math rules for everything means I never really have to
Quinn Murphy’s Worldbreakers are something I’ve mentioned time and time again here at this site. I’ve fought 3 of them as a player, and created 3 to use in my campaigns. They are what solos should have been. Quinn’s got a book of Worldbreakers coming out soon, and it’s the first 3rd party product I’ve actually paid cash for.
But odds are good I will not use any of the Worldbreakers as is. I want to see examples of good Worldbreakers and mix and match them for my own creations. In the same way I will pay money for a database of basic monster templates that I can change, reskin, and shift abilities around, I will pay money for a resource of specialized solo monsters that I can Frankenstein on my own.
I understand products go through many phases of design, rewrites, and edits. Good products have iterations of garbage behind them, each one sandblasted in red pen until only balanced, fun working examples of a concept are left. But if I get these examples I want to know how and why they work so I can make may own. WotC is doing that with the DMG2 math and Monster Builder, and I want 3rd parties to do so as well.
3) …And In The Format I Want
Here’s the big thing that falls into WotC’s corner, and where I think everything falls apart. PDFs and self-publishing make it real easy for anyone with a good idea to sell it. But I don’t want real books, or even PDFs. If those are the only offerings you have available to me, I will pass. I’ve stopped buying WotC books after I realized I never used them, the same goes with 3rd party books. And while PDFs are great because they’re searchable, I have a folders full of PDFs and html files I never, ever look at. Everything I ever do is in a digital tool, even my games are all done in virtual table tops. When I do rarely game in person, laptops at minimum are present, Android phones with Sylloge and iPads with iPlay4e are in use. Soldiers of Fortune sounds like a great product, but because it’s not part of any tool set I use, it’d be a purchase I’d never use.
For a while now I’ve been saying WotC needs to create an ‘app store’ for their online tools. Give 3rd parties a way to have their stuff appear next to the official tools in their online offerings. Characters and monsters have a xml schema that 3rd parties can write for, maps and encounters in the VTT have their own as well. The old offline character builder has even been reserve engineered and hacked to allow all sorts of 3rd party offerings into it.
If WotC opens up access to their online tools (Even if there is a ’3rd party’ flag like the house rule flag that used to exist in the old character builder) everyone would win. 3rd parties can get their products next to the first party big boys, and WotC can have new content coming in. By taking a certain percentage off the top of every ‘app store’ purchase, WotC remains profitable while 3rd parties have a way (but not the only way) to be on equal footing with WotC.
And listen up, WotC. If you don’t do this relatively soon, someone else will. With a DDI sub, all of your data exists in a malleable xml form. Your online tools require this. But an enterprising individual may create an online character builder, or an online monster builder, and work in this 3rd party functionality as well. The hacking of the offline character builder shows that something like this is possible. I want to pay good developers, 1st or 3rd party, for quality products, and will turn to the process that allows me to do so.
Well, now that I’ve probably angered WotC, all my designer friends, and everyone in between, what are your thoughts? Are you a fan of 3rd party works in 4e? What 3rd party 4e offerings would you like to see, and how would you like to see them?
RPGBN
What a jerk! :)
Seriously though, good thoughts. I like the modular ‘purchase what you want’ idea. The only problem is how to slice up a piece of work? There are a few models I can think of. It might be worth a try.
You don’t come off as a jerk, you come off as someone with a definitive opinion, which I personally value. It’s one of the reasons I kept prodding you with stuff on twitter and not other people (who were either trolling or just didn’t have opinions defined enough to talk about).