Feeling 4tigued
This post is in large part due to a comment I made on Twitter the other day after my last session. The text of which was the following:
Last night’s #dnd session was the best in *months* but I think I discovered that I don’t really like 4E :sadclownface:
This led to an all-day (and well into the evening) discussion of what my problems with the system are. The resulting conversation showed that it isn’t simply the edition’s system at fault, but partly the fault of my players and self. However, the system is fatiguing me, hence my coining of the “word” 4tigued.
I think this starts with the most recent products. Essentials is giving the impression of D&D 4.5. Truth be told, I’m tired of fighting that perception because I’m starting to buy into it myself. It’s not simply “Essentials = 4.5E” though. It’s more “Rules Compendium as a repackaged rulebook featuring the truckton of errata we’ve compiled over 2 years feels very half-editionish.”
My most tactically capable player, at the end of the night, stated flatly that he is really starting to dislike 4E and would really like to go back to 3.5. That’s a bit of a shocker to me, considering he is really able to “game” the 4E system with his characters. He said he feels like he doesn’t have the freedom to be creative and do things outside the “power” system in this edition, and I kind of understand his position…
I was reminded of this as I was listening to the latest official D&D podcast from the Wizards of the Coast D&D website. They were discussing Essentials, specifically the next player book Heroes of the Forgotten Kingdoms.
The conversation disturbed me. They talked about how each class’ mechanics are directly tied to the “D&D story.” The problem with that is that it’s their idea of the D&D story, not necessarily mine. Perhaps I don’t want my druid tied to a season, or my assassin to a guild. This is more fuel on the “4E handicaps role-playing” fire, and this one actually irks me a bit. Generally, I don’t subscribe to the 4E hurting role-playing argument, but I’ve felt since day one that the classes felt more constrained than was necessary, and this goes a long way towards confirming my feeling.
During the Twitter conversation, a number of people suggested that I play a different system for a while, but that’s not really an option for me.
I could go to Dragon Age, which I own the first box set of, or even back to 3.5, but I won’t. D&D 4th Edition is my investment. I’ve purchased tons of 4E material. I own all but the Power books, a few of the published adventures, and have a minis collection in the area of 2,000 pieces. I also had a DDi sub until the whole lack-of-updates debacle. Plus, for the most part, I do still like 4E. I like the idea of powers. I like the tactical combat. I like the ease of encounter building.
I don’t, however, like spamming powers. I don’t like powers that unnecessarily prevent logical progression in the story of the game. For example, my players had their dwarf defender get knocked prone in a single doorway, then used the argument that by RAW a bull-rush wouldn’t move him since he’s a dwarf.
I mentioned on Twitter that 4E feels a bit too “PCs Always Win” to me. Now it’s not about “winning or losing” D&D that gets me. It’s the lack of challenge so often. Granted, I’m a fairly “new” DM, having only been doing it since November 2009, so I tend to not be as forceful as I probably should. I possibly should have forced the dwarf out of the way in the interest of fairness. However, I got “gamed” and I let it happen to keep the game moving.
Interestingly, the person who “gamed” me is the guy I took over DMing duties for. He admitted he specifically had the dwarf get knocked prone in that spot to prevent me from moving the monsters out of the room while the players spammed ranged attacks. When he offered to just have the whole party take one healing surge away each and call the fight over, I was only too happy to oblige, rather than continue the war of attrition. Some tweeps actually mentioned that I could have used a grab on the dwarf and pulled him into the room, allowing the monsters access to the doorway.
That segways into another 4E complaint I have. There is far too much to remember. So many modifiers/powers/effects/options/movement/etc. leads to information overload. Halfway through a fight I don’t even care anymore whether the players are being honest or not, I’m just looking to get things over with and move on. Usually to the next fight which just begins the cycle anew.
It was a bit disheartening that a number of times the words “That’s stupid” or “That doesn’t make sense” were spoken on both sides of the screen. What’s even more distressing is that it’s becoming an unhealthy relationship at the table where the players and I are trying to manipulate RAW to “out-rule” each other (as @TheAngryDM put it so well.)
In all honesty, my favorite part of the night was when I presented them with a Strimko puzzle that they solved together to open a secret door to some treasure. I would rant about the treasure system in 4E here, which I highly dislike, but I’ve talked about my answer to the system elsewhere. This new rarity thing being built into the Character Builder might ruin everything I’ve done anyway, so expect another rant at some point.
Speaking of Character Builder, DDi plays a significant role in my unhappiness. As of the time of this writing, there are no tool updates listed on the November Content Calendar. This would be the third month in a row that either no update or an extremely anemic one is available. To me, this is completely unacceptable. I’ve heard all of the counter-arguments (updates aren’t guaranteed, they’re working on a new shiny and things happen, etc.) and none are valid to me. I’m a programmer. Sure, I know things happen. I also know that my responsibility is to deliver my projects on time. WotC chose to make the digital world a centerpiece of this edition long before they even announced it. It’s tiring that they can’t get their act together in the cyber world yet.
I am currently unsubscribed and I may continue to be. That’s unfortunate because without digital tools to work with, I feel less and less motivated to stick with the game. I only offered to DM because Masterplan was a viable option at the time. When the Cease & Desist action occurred, I figured WotC was ready to give us their own campaign/encounter planner on steroids. That was months ago. Not only have they not given us a tool to fill the void, they can’t even manage to get the already-available tools updated.
I’m over 1,200 words at this point, so I’ll wrap it up here. Please feel free to comment below, and I would be happy to continue the discourse. Thanks for reading.
RPGBN
It’s unfortunate you’re not having fun with your game nights. My only suggestion is to consider the other “modes of play” available in D&D. Perhaps a few sessions that didn’t involve combat (or much combat) might be more enjoyable. If your group liked the puzzle you could take them through a more puzzle / mystery based adventure. You wouldn’t need to switch from 4e because outside of combat all the editions play in a fairly similar way.