My Game is in Trouble – Help Me Out!

A reader responded to a post I made yesterday with a “Help My Game” plea.  I deemed this topic and the example posed good enough for its own post.  Without further ado, here is Kaliam’s original comment, followed by my reply: I need help please! I’m running a campaign of a game I made with […]

Never Let Them Win!

– Even if we set aside the question of whether or not a player can actually win D&D, the title of this post makes a strong statement.  Today’s post is about the perils of invoking a railroad in order to tell a story you want the players to experience, and then letting the players win […]

Feeling 4tigued

This post is in large part due to a comment I made on Twitter the other day after my last session. The text of which was the following:

Last night’s #dnd session was the best in *months* but I think I discovered that I don’t really like 4E :sadclownface:

This led to an all-day (and well into the evening) discussion of what my problems with the system are. The resulting conversation showed that it isn’t simply the edition’s system at fault, but partly the fault of my players and self. However, the system is fatiguing me, hence my coining of the “word” 4tigued.

Worldbreakers: Sheemish and the Thousand Dream Army

First off, if you’ve not heard of a Worldbreaker, get ye to the At Will Blog and bask in the glow of Quinn Murphy’s zany and genius idea to improve the 4e solo monster.  Worldbreakers and their for-the-moment neglected cousins Lawbreakers incorp0rate a structure that change the pace of the counter and make the monster […]