Adventure Hook 008 – Pet Defective
In my ever evolving quest to bring you an adventure hook per day, here is #008, Pet Defective:
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ADVENTURE HOOK 008
Location:
A town large enough that a rich noble/wizard/benefactor has a permanent home there, and is old enough to have a demanding, pre-teen-age daughter.
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Situation:
The daughter of said rich noble has placed a notice on the local adventure job/message boards to ask for help locating her beloved pet. This sort of posting would normally be ignored by the more serious adventurers in town, if it weren’t for the fee offering… 5000 gp and the gratitude of a powerful noble go to the first group to find and return the girl’s pet. The notice describes the pet as a rather exotic type of small monkey-bear, rather like a panda mixed with a koala, cuddly, cute, small, and furry.
Problem:
1) The girl is convinced that her pet has been stolen, because obviously it wouldn’t run away from such a loving home.
2) The pet, as the party finds out when they go to talk to the girl, was a gift from her Uncle, who travels far and wide and brings back all manner of strange animals. The ‘monkey-panda’ doesn’t even belong on this continent, so it may not be able to survive very long in the wilderness here. This puts a time constraint on the party.
3) The large payment has brought all manner of adventurers out of the woodwork to perform the task at hand, increasing competition and making the job harder to perform.
4) The girl has made it clear that she wants her beloved ‘Bobo’ back alive, or she will be crushed (read: there will be hell to pay).
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Tasks:
The players need to
1) Find Bobo, the monkey-panda, and return it to the girl, alive.
2) Find out if the pet was stolen or if it escaped or simply wandered away. If it was stolen they will need to report that to the authorities, who won’t care, and the girl will plead with them to find the culprits themselves. She will use the money as leverage.
3) If it escaped on its own, they may need to contract with a wizard or other such NPC to have the property warded so that the pet cannot escape again (or they could do it themselves, if they find the right ritual).
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Things to explore:
1) The lovely pet, as you may have guessed, is not a true pet, but an exotic beast from another continent. This beast will not attack the girl, but will attack anyone that corners or threatens it. The danger here is accidentally killing or maiming it, or actually getting hurt by it.
2) The butler (or some other household employee) let the ‘pet’ escape on purpose. If found out, he will claim that he was scared that it would hurt someone, and he was trying to protect the household. you can play this either 1: the butler is being honest and really is scared for the family, or 2: he is scared of it himself, and is also jealous that it gets treated better than himself, so he let it go out of spite.
3) The party will have to decide if they will tell the girl about the butler, which will surely mean the end of his job.
4) The party may have to kill the beast, leading to a very unhappy little girl. A diplomacy skill check with her noble parent might convince them that the party should still get paid, but it should be very challenging. Perhaps the butler could come to their defense in this one?
5) A competing adventuring group may get themselves into a pickle and the party may find and rescue them from the beast. this could lead to a rather fun combat encounter where there is a bit of confusion as to who is an ally and who is an enemy. They may have to protect the other adventurers from the pet while at the same time protecting the pet from the other adventurers.
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Suggestions:
That’s the end of Adventure Hook 008!
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I hope you are enjoying this series – post a comment and let me know what you think of them! Are they helpful? Is there something you wish I would address?
By the way, my blog will be moving web-hosting services in the next week or two. I will retain the wordpress shell, so not much will change, but the bookmark you use may need to be updated. I’ll keep you posted!
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Until next time, I wish you good gaming!
~DM Samuel
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RPGBN
Let me suggestion two other possibilities for the pet:
1) It is a wizard’s familiar and it has been waiting for its master to catch up with it to return to him. 1a) It was a familiar and can talk and use minor magic, it broke itself out.
2) It is actually a young member of an exotic, but intelligent, species. It just wants to go home and can communicate, poorly, via writing and gestures but cannot talk.