One of the things that the developers did in 4e Dnd that I wasn’t sure I would like (or have an easy time adjusting to) was the change in saving throw mechanics. I know there has been a lot of discussion regarding these changes, but I think it is important enough conceptually that I need [...]
Ever been running a game and your players just seem to be going along in a rut – not trying anything new? Sometimes people get into a dull spot and don’t seem to have the energy to bring to the table – and it shows in their lack of enthusiasm. One way to get your [...]
As you know from my last post, I recently picked up the Adventurer’s Vault 2 (AV2) at my local gaming store and I have been trying to get enough time to look at it and write a worthwhile review. Well, at long last, here it is… Overall impressions: My first impression upon leafing through the [...]
Wow – haven’t posted in a few days – I apologize for that. I’ve been in the midst of a most terrible head cold. I believe the worst has passed and I can now get back to the business at hand. Adventurer’s Vault 2 was just released!!!!! I decided to go down to my FLGS [...]
“It’s not roleplaying.” Yes, that is the dumbest argument from which I have defended 4e. It is usually followed by a statement like: “it’s combat with miniatures,” or “the skill challenges demolish the need for roleplaying,” or “they just repackaged their miniatures so they could sell more books.” Let’s get right to the heart of [...]
One way to get your players to role-play more is to do so yourself. When you have them meet an NPC, bring something fresh to the table when you play that character. How do you do that without spending hours planning an NPC? Well, one way is to bring in elements from your daily life [...]
One of the great benefits of generating your own world and campaign ideas is that you can integrate the background of each PC into the overall story. With a published module or adventure, this is much more difficult to do. Being able to do this well requires a couple of things: 1) Between the character [...]