RPG MUSINGS Play The Game You Want To Play

The Three Sages – Prepping and Providing Information to the PCs

Tuesday, 28 July, 2015

What can the Sage tell you? At the table, seeking out information can be simple or complex. Do you let the players make a skill roll and then just give them the information? Sometimes that is the most expedient way to move the game along and, especially if you are running a one-shot adventure, is […]

What Happens After Wizard School?

Monday, 20 July, 2015

I am running a game of Castles & Crusades in my Eleven Pillars setting and needed to flesh out the perception of mages/wizards among the populace – this post is the beginning of that effort. How does one become a recognized and respected caster? In this setting there are only two recognized wizard academies, but […]

Castles & Crusades: A Detailed Review

Tuesday, 17 March, 2015

I am about to start a new campaign, and I will be running Castles & Crusades again. Several friends have asked me to write a review and discuss why I love the system so much. To do so I will present a brief history of the game, describe the system as presented in the core […]

Meta-Gaming the Skill Check

Friday, 9 January, 2015

One relatively common question from new DMs/GMs goes something like this: “How often should players be rolling a perception check?” or, put another way, “How many times do you allow PCs to search for something?” or, put yet another way, “If one player rolls low on their perception check, should you allow every other player to roll perception […]

The Case For Mystara in 5e D&D

Wednesday, 17 December, 2014

I was a guest on the Round Table podcast last night and we speculated about future published settings for D&D 5e. There are various and sundry reasons for and against every setting we discussed, but I don’t want to go into those today. What I want to do today is make a quick case in […]

10 Magic Formulations For Your D&D Game

Tuesday, 9 December, 2014

In the spirit of lists of cool stuff for your game, I present to you 10 formulations your village herbologist or alchemist may be able to brew up for your D&D game. I really like it when a potion or concoction has a name other than “potion of speed” or “potion of healing” and so […]

12 Weird Things To Add To Your D&D Game

Saturday, 6 December, 2014

While I was out today I heard the song “12 Days of Christmas” and I thought it might be nice to make a list of 12 things that could be added to your fantasy RPG game this season: 1) Flowing Water: A river in which the water is bright purple. It has no arcane signature. […]